Bogusław Miśta

Game Engine Architect @ Reality Pump
Kraków Świlcza, podkarpackie

Języki

angielski
dobry
polski
dobry

Doświadczenie zawodowe

Reality Pump
Engine Programmer and Architect
Mainly responsible for server side R&D. Researching distributed systems, distributed programming methodologies and concurrency patterns and incorporating them into the game development.

Working closely with Lead Engine Programmer, I take responsibility for high level decisions regarding, low – level technologies, to be used and researched in a modern engine crafted internally at Reality Pump studios.
Logo
Owner
IASHI Games Studio
Reality Pump
Lead Engine Programmer, Mobile Division
Responsible for managing a full life cycle of a new game engine from designing through implementing to testing. Engine was designed from ground up for ease of use and optimized for Apple mobile platforms
Reality Pump
Sony Playstation 3 Programmer
Hired as a PlayStation 3 platform specialist at the end of the Two Worlds II project lifetime to be support for a Lead Graphics Programmer. Mainly responsible for low – level SPU kernels programming.
Bloober Team S.A.
Senior Engine Programmer and Architect
As an engine programmer I took responsibility for general rendering technology and low – level optimization and system programming. I analyzed game runs to find bottlenecks in both CPU and GPU sides using GPAD, PIX, RAZOR, VTUNE, XCODE INSTRUMENTS and other profiling and tuning software. CPU side features were optimized using pipelining and vector intrinsic. GPU features were optimized for all platforms utilizing hardware to maximum. As an engine architect responsible for designing easy to use, maintainable and readable APIs. Incorporating design patterns, high – level programming methodologies, designing classes and interactions using UML modeling language, were common practice.
Huuuge Games
Gameplay and Engine Programmer
Responsible for managing full life cycle of programming a Global Cricket project from designing through implementing to testing. The game was developed by Gamelion Studios, published by Nokia and embedded in every Nokia E51 as the game showing rendering capabilities of the device. As a programmer responsible for writing a game engine that could be reused in future similar sport titles.

Szkolenia i kursy

Project Manager PM,
Project Management Portolio,
Business Communication
Franchising,
Zarządzanie,
Administracja,
Bezpieczne zawieranie umów,

Edukacja

Logo
Europejska Akademia Gier, studia podyplomowe
Uniwersytet Jagielloński w Krakowie
Logo
Zarządzanie, licencjackie
Wyższa Szkoła Zarządzania w Rzeszowie
Logo
Informatyka / System Operacyjne, magisterskie
Politechnika Rzeszowska im. Ignacego Łukasiewicza

Zainteresowania

Learning new technologies.

Organizacje

HackKrk
Krakow Ruby User Group
Lambda Lounge Krakow
SCKRK - Software Craftsmanship Krakow
Cocoa Heads Krakow

Inne

Generic & Metaprogramming freak. Big Data lover. Always learner.

Grupy

Best Management Practice
Best Management Practice
Best Management Practice For Portfolio, Programme, Project, Risk and Service Management (MSP, P3O, M_o_R, ITIL, PRINCE2)
DirectX
DirectX
Programiści DirectX łączcie się! :>
Erlang
Erlang
Grupa zrzeszająca ludzi zainteresowanych językiem programowania Erlang.
Global Project Management
Global Project Management
Are you working on global projects or programmes, and looking for ways to improve the efficiency of your team? This area presents a framework of good practices that can improve the effectiveness o
I love NY
I love NY
"I wanna wake up in the city that doesn't sleep..."
IT Service Management .. ITSM
IT Service Management .. ITSM
ITSM - IT Service Management - Zarządzanie Usługami IT - is a discipline for managing information technology (IT) systems. ITIL, COBIT, MOF
Jabłuszko
Jabłuszko
Grupa ludzi pracujących na komputerach Apple.
Nginx
Nginx
Wymiana informacji, doświadczeń i nowości związanych z tym wydajnym serwerem www
OpenGL
OpenGL
OpenGL, standard programowania grafiki 3D
PRINCE2 Skuteczne Zarządzanie Projektami
PRINCE2 Skuteczne Zarządzanie Projektami
PRINCE2 (Projects in Controlled Environments) metodyka zarządzania projektami opublikowana przez brytyjską agendę rządową Office for Government Commerce (OGC). PRINCE2 P2 jest obowiązkowym standardem
Project Management User Group Poznań
Project Management User Group Poznań
Spotkania i dyskusje dla praktyków i teoretyków zarządzania projektami, początkujących i doświadczonych Project Managerów, przygotowujących się do egzaminu i posiadaczy certyfikatu Project Management
ps2|ps3|xbox|xbox360|wii
ps2|ps3|xbox|xbox360|wii
Fascynujący świat gier konsolowych